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It's an interesting start to a story.

I would love to see how it plays out (and if you'll actually create choices to refuse to co-operate, however bad that might end. Bad endings are wonderful when you want to give people free will in games. lol)

At this point it seems like the beginning of a children's book, but it has potential to become a good story once it's longer and more developed.

I look forward to see what happens.

Hey, thanks for playing and commenting!

There will definitely be options to refuse to cooperate, bad, bittersweet, and tragic endings, and spicier and darker scenes in the full game. Stay tuned.

Cool. 
Hostage situations are always better when you can choose to make bad choices for no other reason than to spite the captors.
(And, also.... I'm a million times more likely to be villain than a hero. And if there exist a real villain in your game, I'd probably end up falling for him. lol)

Even -if- you like the other guys (the jester is kinda creepy-cute, he knows too much to not be suspicious) there is always that second play-trough. It's the beauty of games. 

I look forward to more updates then. ^_^